donderdag 19 mei 2011

Drawing Tiles ontop of Tiles with Transparancy mask Example


Here a map with 3 different tiles. The trees and mountains are drawn ontop of the grass tiles. I switched to Bufferedimage in order to get the transparent feature working. This was not that difficult to do.
 


import java.applet.*;
import java.awt.*;
import java.util.Random;
import java.awt.image.BufferedImage;


public class DataSpritesInJava02 extends Applet {
 Random r = new Random();
 Graphics bufferGraphics;
    Image offscreen;
    Image image2;
    Image image3;
    Image image4;

    // Here I have stored a sprite that will be drawn onto the screen.
 // Note : you have to switch the x and y in the create sprite part to get
 // the right sprite view since the layout of array data has switched x and y view.
 private short tree1[][]={
       {0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0},
       {0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0},
       {0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0},
       {0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0},
       {0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0},
       {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
       {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
       {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
       {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
       {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
       {0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0},
       {0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0},
       {0,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0},
       {0,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0},
       {0,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0},
       {0,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0}
       };
 private short mountain1[][]={
       {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
       {0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0},
       {0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0},
       {0,0,0,0,0,0,3,3,3,3,0,0,0,0,0,0},
       {0,0,0,0,0,0,3,3,3,3,0,0,0,0,0,0},
       {0,0,0,0,0,3,3,3,3,3,3,0,0,0,0,0},
       {0,0,0,0,0,3,3,3,3,3,3,0,0,0,0,0},
       {0,0,0,0,3,3,3,3,3,3,3,3,0,0,0,0},
       {0,0,0,0,3,3,3,3,3,3,3,3,0,0,0,0},
       {0,0,0,3,3,3,3,3,3,3,3,3,3,0,0,0},
       {0,0,0,3,3,3,3,3,3,3,3,3,3,0,0,0},
       {0,0,3,3,3,3,3,3,3,3,3,3,3,3,0,0},
       {0,0,3,3,3,3,3,3,3,3,3,3,3,3,0,0},
       {0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0},
       {0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0},
       {3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3},
       };

 private short ground1[][]={
       {4,4,4,4,5,5,4,4,4,4,4,4,5,4,4,4},
       {4,5,4,4,4,4,4,4,4,4,4,4,5,5,4,4},
       {4,4,5,4,4,4,4,4,4,4,4,4,5,5,4,4},
       {4,4,5,5,5,5,4,4,4,4,4,4,4,5,5,4},
       {4,4,5,5,5,5,4,4,4,5,4,4,4,4,5,4},
       {5,4,4,4,5,5,4,4,4,5,4,4,4,4,4,5},
       {5,4,4,4,4,4,4,4,4,5,4,4,4,4,4,4},
       {4,4,4,4,5,4,4,4,4,5,5,4,4,4,4,4},
       {4,4,4,4,4,5,4,4,4,5,5,5,4,4,4,4},
       {4,4,4,4,4,4,4,4,4,5,5,5,5,4,4,4},
       {4,4,5,4,4,4,4,4,4,4,5,5,5,4,4,4},
       {4,4,5,5,4,4,4,4,4,4,5,5,5,5,4,4},
       {4,5,5,5,4,4,4,4,5,4,4,5,5,5,4,4},
       {4,5,5,5,5,5,4,4,5,5,4,4,5,5,4,4},
       {4,4,4,4,5,5,5,4,4,4,4,4,4,5,4,4},
       {4,4,4,4,4,5,5,5,4,4,4,4,5,4,4,4},
       };
     public void init(){
        setBackground(Color.black);
        offscreen = createImage(getSize().width,getSize().height);
        bufferGraphics = offscreen.getGraphics();

   image2 = new BufferedImage(16, 16, BufferedImage.TYPE_INT_ARGB);
    Graphics test1 = image2.getGraphics();
      for( int y = 0 ; y < 16 ; y++ ){
       for ( int x = 0 ; x < 16 ; x++ ){
    test1.setColor(getcolor(tree1[x][y]));
        test1.fillRect(y,x,1,1);
       }
      }
   image3 = new BufferedImage(16, 16, BufferedImage.TYPE_INT_ARGB);
    Graphics test2 = image3.getGraphics();
      for( int y = 0 ; y < 16 ; y++ ){
       for ( int x = 0 ; x < 16 ; x++ ){
    test2.setColor(getcolor(mountain1[x][y]));
        test2.fillRect(y,x,1,1);
       }
      }

   image4 = new BufferedImage(16, 16, BufferedImage.TYPE_INT_ARGB);
    Graphics test3 = image4.getGraphics();
      for( int y = 0 ; y < 16 ; y++ ){
       for ( int x = 0 ; x < 16 ; x++ ){
    test3.setColor(getcolor(ground1[x][y]));
        test3.fillRect(y,x,1,1);
       }
      }


     }


 public Color getcolor(int c){
  if (c ==  0 ) return new Color(0,0,0,0);
  if (c ==  1 ) return new Color(0,240,0,255);
  if (c ==  2 ) return new Color(200,100,0,255);
  if (c ==  3 ) return new Color(200,200,200,255);
  if (c ==  4 ) return new Color(30,200,10,255);
  if (c ==  5 ) return new Color(50,220,20,255);
  return new Color(0,0,0,0);
 }

 public void paint(Graphics g){
     bufferGraphics.clearRect(0,0,getSize().width,getSize().height);
     bufferGraphics.setColor(Color.red);
        bufferGraphics.drawString("Data [][] Sprites - Tiny trees.",10,10);
        for( int y = 0 ; y < 10 ; y++){
         for( int x = 0 ; x < 16 ; x++){
          bufferGraphics.drawImage(image4,32+x*16,32+y*16,this);
         }
        }

    int r1 = 0;
        for( int y = 0 ; y < 10 ; y++){
         for( int x = 0 ; x < 16 ; x++){
      r1 = r.nextInt(4);
      if (r1 == 1){
       bufferGraphics.drawImage(image2,32+x*16,32+y*16,this);
      }
      if (r1 == 0){
       bufferGraphics.drawImage(image3,32+x*16,32+y*16,this);
      }
         }
        }
        g.drawImage(offscreen,0,0,this);
     }
     public void update(Graphics g){
          paint(g);
     }
 }


Geen opmerkingen:

Een reactie posten

Opmerking: Alleen leden van deze blog kunnen een reactie posten.